Tuesday, 14 October 2014

                                   chess                     
chess is my favourite  indoor game
benefits of  chess are
  1. Chess has always had an image problem, being seen as a game for brainiacs and people with already high IQs. So there has been a bit of a chicken-and-egg situation: do smart people gravitate towards chess, or does playing chess make them smart? At least one study has shown that moving those knights and rooks around can in fact raise a person's intelligence quotient. A study of 4,000 Venezuelan students produced significant rises in the IQ scores of both boys and girls after 4 months of chess instruction.2. It helps prevent Alzheimer's
    Because the brain works
    like a muscle, it needs exercise like any bicep or quad to be healthy and ward off injury. A recent study featured in The New England Journal of Medicine found that people over 75 who engage in brain-stretching activities like chess are less likely to develop dementia than their non-board-game-playing peers. Just like an un-exercised muscle loses strength, Dr. Robert Freidland, the study's author, found that unused brain tissue leads to a loss of brain power. So that's all the more reason to play chess before you turn 75.
    3. It exercises both sides of the brain
    In a German
    study, researchers showed chess experts and novices simple geometric shapes and chess positions and measured the subjects' reactions in identifying them. They expected to find the experts' left brains being much more active, but they did not expect the right hemisphere of the brain to do so as well. Their reaction times to the simple shapes were the same, but the experts were using both sides of their brains to more quickly respond to the chess position questions.
    4. It increases your creativity
    Since the right hemisphere of the brain is responsible for creativity, it should come as no surprise that activating the right side of your brain helps develop your creative side. Specifically, chess greatly increases originality. One four-year study had students from grades 7 to 9 play chess, use computers, or do other activities once a week for 32 weeks to see which activity fostered the most growth in creative thinking. The chess group scored higher in all measures of creativity, with originality being their biggest area of gain.

    5. It improves your memory
    Chess players know — as an anecdote — that playing chess improves your memory. Being a good player means remembering how your opponent has operated in the past and recalling moves that have helped you win before. But there's hard evidence also. In a two-year study in 1985, young students who were given regular opportunities to play chess improved their grades in all subjects, and their teachers noticed better memory and better organizational skills in the kids. A similar study of Pennsylvania sixth-graders found similar results. Students who had never before played chess improved their memories and verbal skills after playing.

    6. It increases problem-solving skills
    A chess match is like one big puzzle that needs solving, and solving on the fly, because your opponent is constantly changing the parameters. Nearly 450 fifth-grade students were split into three groups in a 1992 study in New Brunswick. Group A was the control group and went through the traditional math curriculum. Group B supplemented the math with chess instruction after first grade, and Group C began the chess in first grade. On a standardized test, Group C's grades went up to 81.2% from 62% and outpaced Group A by 21.46%.

    7. It improves reading skills
    In an oft-cited 1991 study, Dr. Stuart Margulies studied the reading performance of 53 elementary school students who participated in a chess program and evaluated them compared to non-chess-playing students in the district and around the country. He found definitive results that playing chess caused increased performance in reading. In a district where the average students tested below the national average, kids from the district who played the game tested above it.

    8. It improves concentration
    Chess masters might come off like scattered nutty professors, but the truth is their antics during games are usually the result of intense concentration that the game demands and improves in its players. Looking away or thinking about something else for even a moment can result in the loss of a match, as an opponent is not required to tell you how he moved if you didn't pay attention. Numerous studies of students in the U.S., Russia, China, and elsewhere have proven time and again that young people's ability to focus is sharpened with chess.

    9. It grows dendrites
    Dendrites are the tree-like branches that conduct signals from other neural cells into the neurons they are attached to. Think of them like antennas picking up signals from other brain cells. The more antennas you have and the bigger they are, the more signals you'll pick up. Learning a new skill like chess-playing causes dendrites to grow. But that growth doesn't stop once you've learned the game; interaction with people in challenging activities also fuels dendrite growth, and chess is a perfect example.

    10. It teaches planning and foresight
    Having teenagers play chess might just save their lives. It goes like this: one of the last parts of the brain to develop is the prefrontal cortex, the area of the brain responsible for planning, judgment, and self-control. So adolescents are scientifically immature until this part develops. Strategy games like chess can
    promote prefrontal cortex development and help them make better decisions in all areas of life, perhaps keeping them from making a stupid, risky choice of the kind associated with being a teenager.
  2. this is the move of chess of chasing
  3.  
  4. Movement

    There are two players, one of which controls the white pieces and the other of which controls the black pieces. The player who controls the white pieces makes the first move then they take turns making moves. Pieces are moved to either an unoccupied square or one occupied by an opponent's piece, which is captured and removed from play. With the sole exception of en passant, all pieces capture opponent's pieces by moving to the square that the opponent's piece occupies. When a king is in a square under attack, it is said to be in check. A player may not make any move that would put or leave his or her king in check. A player cannot "pass"; at each turn they have to make a legal move (this is the basis for the finesse called zugzwang). If the player to move has no legal moves, the game is over; it is either a checkmate (a loss for the player with no legal moves) if the king is under attack, or a stalemate (a draw) if the king is not.
    Moves of a king
    abcdefgh
    8
    Chessboard480.svg
    e6 black circle
    f6 black circle
    g6 black circle
    e5 black circle
    f5 white king
    g5 black circle
    e4 black circle
    f4 black circle
    g4 black circle
    8
    77
    66
    55
    44
    33
    22
    11
    abcdefgh
    Moves of a rook
    abcdefgh
    8
    Chessboard480.svg
    d8 black circle
    d7 black circle
    d6 black circle
    a5 black circle
    b5 black circle
    c5 black circle
    d5 white rook
    e5 black circle
    f5 black circle
    g5 black circle
    h5 black circle
    d4 black circle
    d3 black circle
    d2 black circle
    d1 black circle
    8
    77
    66
    55
    44
    33
    22
    11
    abcdefgh
    Moves of a bishop
    abcdefgh
    8
    Chessboard480.svg
    a8 black circle
    g8 black circle
    b7 black circle
    f7 black circle
    c6 black circle
    e6 black circle
    d5 white bishop
    c4 black circle
    e4 black circle
    b3 black circle
    f3 black circle
    a2 black circle
    g2 black circle
    h1 black circle
    8
    77
    66
    55
    44
    33
    22
    11
    abcdefgh
    Moves of a queen
    abcdefgh
    8
    Chessboard480.svg
    d8 black circle
    h8 black circle
    a7 black circle
    d7 black circle
    g7 black circle
    b6 black circle
    d6 black circle
    f6 black circle
    c5 black circle
    d5 black circle
    e5 black circle
    a4 black circle
    b4 black circle
    c4 black circle
    d4 white queen
    e4 black circle
    f4 black circle
    g4 black circle
    h4 black circle
    c3 black circle
    d3 black circle
    e3 black circle
    b2 black circle
    d2 black circle
    f2 black circle
    a1 black circle
    d1 black circle
    g1 black circle
    8
    77
    66
    55
    44
    33
    22
    11
    abcdefgh
    Moves of a knight
    abcdefgh
    8
    Chessboard480.svg
    c6 black circle
    e6 black circle
    b5 black circle
    f5 black circle
    d4 white knight
    b3 black circle
    f3 black circle
    c2 black circle
    e2 black circle
    8
    77
    66
    55
    44
    33
    22
    11
    abcdefgh
    Moves of a pawn
    abcdefgh
    8
    Chessboard480.svg
    d8 black cross
    e8 black circle
    f8 black cross
    e7 white pawn
    a5 black cross
    b5 black circle
    c5 black cross
    b4 white pawn
    f4 black circle
    e3 black cross
    f3 black circle
    g3 black cross
    f2 white pawn
    8
    77
    66
    55
    44
    33
    22
    11
    abcdefgh
    Each player on his or her turn can make any move as long as it satisfies the following conditions:
    • It's a move of one of the following forms:
      • Normal move
    A normal move is a move where a player moves one piece under the following conditions:
    • The piece he or she moves is the type of move for that type of piece which is as follows:
    • The king moves one square in any direction.
    • The rook can move any number of squares along any rank or file.
    • The bishop can move any number of squares diagonally.
    • The queen combines the power of the rook and bishop and can move any number of squares along rank, file, or diagonal.
    • The knight moves to any of the closest squares that are not on the same rank, file, or diagonal, thus the move forms an "L"-shape: two squares vertically and one square horizontally, or two squares horizontally and one square vertically.
    • The pawn may move forward to the unoccupied square immediately in front of it on the same file without capturing, or on its first move it may advance two squares along the same file without capturing (black "●"s in the diagram); or the pawn may capture an opponent's piece on a square diagonally in front of it on an adjacent file, by moving to that square (black "x"s).
    • The piece stays the same type of piece unless it's a pawn moving to the 8th rank in which case it stays the same color and can get promoted to anything except a king. The promotion is not restriced to captured pieces. The pawn must get promoted if it reaches the 8th rank.
    • The piece may not go through another piece unless the former's a knight.
    • The piece captures a piece of the other color if it moves there but captures nothing if it moves to an empty square.
    • The piece may not move to a square with another piece the same color.
    • Castling move
    A castling move is a move where the king moves 2 squares in a nondiagonal direction directly towards one of the rooks then that rook moves between where the king was before the move and where it is after the move, under the following conditions:
    • Neither the king nor the rook it's castling with ever moved before.
    • There are no pieces between the king and the rook it's castling with.
    • The rook the king is castling with never used to be a pawn.[2]
    • En passant move
    When a player moves a pawn 2 squares then on the very next move, the other player moves their pawn diagonally forward 1 square to the square that pawn moved through, capturing it in the process, the latter is said to be doing en passant. Note that the pawn does not move to the square of the pawn it captured in en passant.
    A square is said to be under attack for one player when the other player has a move to that square satisfying the first condition.
    • He or she may not make a move that leaves or puts his or her king in check.
    • The king may not castle into check, out of check, or through check.
     

    Promotion

    Main article: Promotion (chess)
    Usually, the pawn is chosen to be promoted to a queen, but in some cases another piece is chosen; this is called underpromotion. In the diagram on the right, the pawn on c7 can be advanced to the eighth rank and be promoted to an allowed piece. There is no restriction placed on the piece that is chosen on promotion, so it is possible to have more pieces of the same type than at the start of the game (for example, two queens). 
 

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